Official Feudalife CHALLENGE feedback Thread

valike13

Well-known member
Messages
2,621
Points
113
This is absolutely strange and never happened before,
this seems to have nothing with challenges also.
We are going to check your account right now.

Something is wrong today (in good way for IG users 😁).

@1. won 2 steam keys in massive gameplay giveaway (28.12.2020)
@2. my gameplay giveaway status in library 107x keys (valid number)...
@3. ... total gift links (keys) found 139x (??? - invalid number)
@4. all keys from 28.12.2020 are new one (=redeemable - better not touching them) 😇

Edit: Little bit strange. Now i have 109x keys vs. 141x gift links and 2x e-mail notification. 🤨
 
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cheerie132

Well-known member
Messages
971
Points
93
It seems to have stopped at 60 keys for me.
15 at 19:28
15 at 19:29
15 at 19:31
15 at 19:33
yes, for me as well, 15 at both time stamps -> total keys won today: 35 - was supposed to win only 5, so 30 extra keys, 15 share the time stamp of my first "evening win" and other 15 share the time stamp of my second "evening win". The 3 wins I managed at lunch today are completely fine, no additional keys have spawned for those, so just the evening wins seem to be affected by this

EDIT: oh and the "total key count" is now correct, it only counted my 5 legitimate wins and there are those 30 extra keys that are not counted in the total but still are part of my library, not touching those
 

Yogzire

Member
Messages
52
Points
18
This is absolutely strange and never happened before,
this seems to have nothing with challenges also.
We are going to check your account right now.
What should we do with these spwaning keys? I thought it was keys from all my bugged won challenges that did not trigger the winning message enabling to receive a key. Can we redeem them or should we them back by sending email to the support?
 

Hatsuzuki

Active member
Messages
66
Points
33
Also still getting the pagefreeze and infinite "Please Wait", though now there seems to be more information posted to the console:

After clicking on "Challenge" and before the page freezes, it retreives some userdata and shows them in the console, with the following three looking a bit weird to me:
a_userdata begins with NaN:NaN and a_usestats also begins with NaN: not sure if that's supposed to be like that.
a_deathdata has 122 times "%" after the last digit.
Following deathdate, the fields a_fster, a_pstr, a_istr, a_iistr, a_mastr are empty.
a_ustr contains a number.
The last two entries in the console before freezing are a_hpstr, a_histr, both empty.

Did not screenshot those since they seem to contain sensitive data. Might not mean anything but the NaN and massive amounts of % look a bit weird to me.

After roughly 4 minutes, the page unfreezes to the Uncaught Range Error, together with an "readystatechange" violation (something in the region of 230000ms, sometimes a bit more, sometimes a bit less). Afterwards, 2 POSTs with error code 400 using my a_socketid get thrown with the hint "XHR failed loading".
After that, only users connecting and disconnecting are being posted to the console, and in the game window "Please Wait..." loops forever.

1172
 
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Horangil

New member
Messages
7
Points
3
Also still getting the pagefreeze and infinite "Please Wait", though now there seems to be more information posted to the console:

After clicking on "Challenge" and before the page freezes, it retreives some userdata and shows them in the console, with the following three looking a bit weird to me:
a_userdata begins with NaN:NaN and a_usestats also begins with NaN: not sure if that's supposed to be like that.
a_deathdata has 122 times "%" after the last digit.
Following deathdate, the fields a_fster, a_pstr, a_istr, a_iistr, a_mastr are empty.
a_ustr contains a number.
The last two entries in the console before freezing are a_hpstr, a_histr, both empty.

Did not screenshot those since they seem to contain sensitive data. Might not mean anything but the NaN and massive amounts of % look a bit weird to me.

After roughly 4 minutes, the page unfreezes to the Uncaught Range Error, together with an "readystatechange" violation (something in the region of 230000ms, sometimes a bit more, sometimes a bit less). Afterwards, 2 POSTs with error code 400 using my a_socketid get thrown with the hint "XHR failed loading".
After that, only users connecting and disconnecting are being posted to the console, and in the game window "Please Wait..." loops forever.

View attachment 1172

I'm also getting that exact same error as shown in the image after the page freezes and then starts moving again, with the sole exception that my console does not get the "readystatechange" violation, and only a single POST error code 400 after that. Everything else is exactly the same. And since it's the same issue I'd figure it might be related to that.
 
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