Official Feudalife CHALLENGE feedback Thread

Zoliv

Well-known member
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I haven't been able to win an archer match yet regardless of the malus. Everything seems to play so differently.
I finally managed to win at 12s malus, and it was against the archers, i had a bit of luck with their arrival this time. But their aim is way better than before, you have to make a little loop before they shoot so you don't lose some life, because if they all shoot you once, you don't make it to the end.
 

cheerie132

Well-known member
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971
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93
I haven't been able to win an archer match yet regardless of the malus. Everything seems to play so differently.
It's very hard to compare notes now, because we know that the challenges are harder/easier sometimes so when I say I can beat something it might just mean that I play at an "easier time" of the day.

I do wish there was a way to make the challenges harder/easier on a personal level rather than global. I just don't think it's fair that somebody is stuck not being able to finish anything past malus of 8 just because some other users won a lot of keys. If only everyone got penalised for their own winning streak, but I get that would be probably hard to code or something
 

andrew smith

Well-known member
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163
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63
yes, I agree that at 12 watering, hoeing and archers are doable. unfortunately I no longer think watering is possible at 16, but if you get lucky and the layout/RNG is good for you, both archers and hoeing are also doable at 16, but you must get lucky
Well, I'm up all night to get lucky.
 

BlueKidnapOverpower

Well-known member
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434
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93
Not sure if maybe is lag on my end or the dynamic difficulty but playing lately feels a bit unfair, so i've been thinking on a few ideas that would make the game more fair and fun by having the base gameplay "unaltered":
- Give more malus: maybe 5 instead of 4.
- Increase goal requirements: maybe too difficult to adjust as each objective takes a lot of time on most of maps.
- The one i think would be the best: Make the duration of the maps different (fixed, not dynamic): In example archers instead of 60 seconds do it (random number as i have no data to calculate it :D ) 59, mining 57, trees 58, etc, depending on what devs want. Adjusting a sec up or down would be easier and it could be actually challenging making people improve their skills to try to do it on last sec, while not getting frustrated by the game itself but by not being "good enough yet".


In short, i think the base gameplay should be fixed and let people rely on their skills by modifiying something else, making it challenging and fun as a base :) .

Hope any of these can be usefulf somehow :)

Anyway, thanks for the challenges and the games ;) .
 

tugamix666

Well-known member
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867
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93
- Increase goal requirements: maybe too difficult to adjust as each objective takes a lot of time on most of maps.
I feel like goal requirements are at the moment perfect or close to perfect. Saplings and sickling could maybe have less required to win, but then it may make it too easy which isn't good either;

All games are winnable at 60 seconds, anything past that IS the challenge, well maybe anything past 5/4 malus is the real challenge, but I haven't played all chalenges at 4 malus so not entirely sure about that.

Though I wonder if dynamic difficulty gets reset daily like malus per key, if that is the case then yeah playing at certain times of the day would be better than at others.
 

GrayFolkloreWhispers

Active member
Messages
101
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43
I will say, I wouldn't be surprised if participation drops. When something changes from skill-based to more luck-based, the interest goes away. I just played three challenges with 0 malus, and wasn't able to win one, whereas in the past I probably would have won all three. I've gone from winning 5-6 keys each time I played to 3, and most of the time 2 of them are already activated on another account. It does seem to be getting to be more work than it is worth. I mean, it's their prerogative. Obviously, I don't want to take away from Indiegala's generosity. They have been giving away free keys for quite some time, and they don't have to do that. Thank you for every key that I have receive for which I didn't have to pay. they are giving away things for free. They can set it up however they choose, but the changes are quite the adjustment to get used to.
 

tugamix666

Well-known member
Messages
867
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93
I just played three challenges with 0 malus, and wasn't able to win one, whereas in the past I probably would have won all three.
Played 25 minutes after you posted and the game was winnable for me, the only reason I lost was to check what all challenges with 0 malus are like.
Maybe that time difference was enough to make the difference, but maybe its something else.

I see some people reporting lag issues, is that happening to you too? Did it happen before the most recent update?
Is Hardware acceleration on your browser turned on? I know I tested turning it off a few weeks back and it felt laggy.
Have you tried playing the Headhunter minigame in the LiveQuiz section and seeing if it also has the same problems?
 

RiciRickMOD

Administrator
Staff member
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320
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63
View attachment 1243View attachment 1244
It takes time to load to the game page
It stops at loading ... or fetching user data:unsure:
Cleared browser cache, DNS cache and cookies
Hi dear.

remember to COMPLETELY clear all browser cache. This is often underestimated.

Also, does your username contain special characters?

We recently found ( thaks to user Peter Kristo! ) that non-asci characters into username may cause the problem. ( for example if name contains ó and é characters or (tm) charachter )
While we work on fixing this, you may want to try to use just ascii characters.
 

BlueKidnapOverpower

Well-known member
Messages
434
Points
93
I feel like goal requirements are at the moment perfect or close to perfect. Saplings and sickling could maybe have less required to win, but then it may make it too easy which isn't good either;

All games are winnable at 60 seconds, anything past that IS the challenge, well maybe anything past 5/4 malus is the real challenge, but I haven't played all chalenges at 4 malus so not entirely sure about that.

Though I wonder if dynamic difficulty gets reset daily like malus per key, if that is the case then yeah playing at certain times of the day would be better than at others.
Yeah; what i wanted to say with my suggestions is that instead of changing gameplay with dynamic difficulty maybe it could be adjusted somewhere else, so it can be based on skill, and so the game itself feels fun even if you lose.

Anyway, as kirbybuddy said, i really appreciate all the things that Indiegala give us and they do not have to. Just wanted to share some suggestions in case they can be helpful and i think that changing the time according to each map (they can even play with time and goals, by adding more time and goals on some maps to adjust them) would be the best way to fine tune it.

;)

Edit: after writting this i realized that maybe they want to fight bots or something like that, so probably my suggestions cannot be useful for these.

So, thank you Indiegala for the hard work and all the games ;) .

 
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FreaKill

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1,723
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113
Though I wonder if dynamic difficulty gets reset daily like malus per key
I usually play at the time of malus reset and while the challenges are a bit harder than they used to be, I usually manage to get 5 wins. However I tried playing the whole set about 30 minutes ago and everything was much easier - chopping and watering worked faster, there were way more single-hit tufts of grass in the sickling challenge (I got to 54 in 40 seconds!), I got the most generous set of rocks that I've seen since the update, and I even managed to beat hoeing in 40 seconds for the first time since the difficulty update.
So, unless the devs tweaked the game again today, I'd say that malus reset doesn't seem to affect difficulty.
 

DarkMysteriousDeeds

New member
Messages
7
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1
I mentioned having problems with lag after the update some time ago, but the last couple of days I've been playing on an older computer and it runs better there. The weird thing is, I'm pretty sure that old computer is technically inferior in every aspect to the laptop I normaly use. Guess I'll have to check the specs in more detail.
I've been able to consistently win 2 keys per day, which is less than I used to but it feels like it's because of the new difficulty rather than some performance issue (I still don't know how to kill 9 archers when only 5 spawn in 60 seconds, but whatever. That's not new to me).
 

Zoliv

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1,961
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113
I usually play at the time of malus reset and while the challenges are a bit harder than they used to be, I usually manage to get 5 wins. However I tried playing the whole set about 30 minutes ago and everything was much easier - chopping and watering worked faster, there were way more single-hit tufts of grass in the sickling challenge (I got to 54 in 40 seconds!), I got the most generous set of rocks that I've seen since the update, and I even managed to beat hoeing in 40 seconds for the first time since the difficulty update.
So, unless the devs tweaked the game again today, I'd say that malus reset doesn't seem to affect difficulty.

Indeed i just did a hoeing challenge with 16s malus, and won it because the map was way better than at malus reset time.
 

tugamix666

Well-known member
Messages
867
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93
Just did another batch of challenges and this time I downloaded Firefox to see if it'd make a difference and the only thing noticeably different was the menu pop up that shows how many keys you won was laggy, but in-game and even before hitting the "Challenge" button everything worked fine. Just checked on the browser I normally use (Brave) and the menu works fine, no lag.
I was trying to go for another "no malus penalty" but I won on sickling by not paying attention to the number of grass I'd already got, but that just means I got to the check if the other challenges are winnable at 4 malus and yeah they are, at least for me since I don't have any issues other than having to disable IPv6 everytime, even had to do it for firefox which was a fresh install.
I usually play at the time of malus reset and while the challenges are a bit harder than they used to be, I usually manage to get 5 wins. However I tried playing the whole set about 30 minutes ago and everything was much easier - chopping and watering worked faster, there were way more single-hit tufts of grass in the sickling challenge (I got to 54 in 40 seconds!), I got the most generous set of rocks that I've seen since the update, and I even managed to beat hoeing in 40 seconds for the first time since the difficulty update.

Also had more single hit grass in sickling AND got a really good map on mining compared to what I usually get, I didn't really notice a difference in the watering challenge but I wasn't really paying attention to it but tree chopping certainly felt faster.
So the dynamic difficulty may just be in need of more adjustments, seeing as it was just introduced but thats to be expected
 
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Ah darn, my luck is quite bad. Finally got the challenge page to load and got the classic "you don't have enough Galacredits to play" message. Confused, I checked to see that I had more than enough silver. Turns out, the challenge had been closed. I wonder if it's an issue with my internet connection (probably the case), but I haven't been able to participate these past few days. :(
 

cheerie132

Well-known member
Messages
971
Points
93
well the dynamic difficulty makes a big difference, bigger than I thougt. For the first time since the update, I was able to beat watering at 16 malus, I managed 75/60 on sickling with 4 malus (I usually fail this at 4 malus) and the hoeing was so fast I had trouble keeping up.
 
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