AFFIRMATIVE
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Very nice, quite a lot of in-depth analysis here 
The hoeing challenge definitely takes a bit of time to get acclimated to the precise movements, more specifically the green square you need to aim. 彪悍's video clearly shows he pretty much got the game entirely down, and i can show you exactly what he mastered that allows him to make those great 70+ tiles in under 46 seconds:
(Click on the images, since it's a gif)
Those sharp turns quick scope hoeing is the key to success. That green square you're aiming with, if you're slow enough, would've positioned itself on the green tile the moment he tried going down to hoe, but for a brief moment, it first goes through the yellow tile before it positions itself correctly to the green one. If you have.. not even fast reflexes, just a good sense of timing, you can time it right, just enough so you can click the moment that square briefly transitions to the yellow tile before going to the green one.
Here's a case where he failed the click:
Due to the frames i recorded it, the square might not show for that VERY SHORT brief moment, so let me break it down by frame:
Those veeery sharp turns you take, will shave off a good number of miliseconds that accumulates eventually into full seconds saved if you do it consistently, allowing him to do over 70 tiles in 46-44 seconds. Positioning yourself on free yellow tiles in multiple directions, allows you to do multiple quick sharp turns to time the hoeings in a way faster manner. Of course RNG might give you a bad labyrinth-like layout that doesn't have many yellow tiles in specific areas.
If you do it too slow, as shown above, the square positions itself very quickly to its correct input it wants you to aim your hoe, missing that short frame window where it does the transition before it. If you do it too quickly, you risk hoeing the already hoed brown tile, prompting the missing animation, which takes time away. With practice, you can instinctively know when to click during the brief transition it does, before it positions itself on the correct tile. Unfortunately all you can do is practice in order to have it down, and even then, myself, freakill, 彪悍 and many here miss those quick timings occasionally.
I don't really play the challenge anymore, i kinda took it way more casual after i passed the 1k wins mark, since i got tired of playing the game every day. Yes, first world problems right here folks, i got tired of winning free steam keys
. But i really enjoy visiting this thread once in a while and seeing the min-maxing analysis that will always go around here.
The hoeing challenge definitely takes a bit of time to get acclimated to the precise movements, more specifically the green square you need to aim. 彪悍's video clearly shows he pretty much got the game entirely down, and i can show you exactly what he mastered that allows him to make those great 70+ tiles in under 46 seconds:
(Click on the images, since it's a gif)
Those sharp turns quick scope hoeing is the key to success. That green square you're aiming with, if you're slow enough, would've positioned itself on the green tile the moment he tried going down to hoe, but for a brief moment, it first goes through the yellow tile before it positions itself correctly to the green one. If you have.. not even fast reflexes, just a good sense of timing, you can time it right, just enough so you can click the moment that square briefly transitions to the yellow tile before going to the green one.
Here's a case where he failed the click:
Due to the frames i recorded it, the square might not show for that VERY SHORT brief moment, so let me break it down by frame:
Those veeery sharp turns you take, will shave off a good number of miliseconds that accumulates eventually into full seconds saved if you do it consistently, allowing him to do over 70 tiles in 46-44 seconds. Positioning yourself on free yellow tiles in multiple directions, allows you to do multiple quick sharp turns to time the hoeings in a way faster manner. Of course RNG might give you a bad labyrinth-like layout that doesn't have many yellow tiles in specific areas.
If you do it too slow, as shown above, the square positions itself very quickly to its correct input it wants you to aim your hoe, missing that short frame window where it does the transition before it. If you do it too quickly, you risk hoeing the already hoed brown tile, prompting the missing animation, which takes time away. With practice, you can instinctively know when to click during the brief transition it does, before it positions itself on the correct tile. Unfortunately all you can do is practice in order to have it down, and even then, myself, freakill, 彪悍 and many here miss those quick timings occasionally.
I don't really play the challenge anymore, i kinda took it way more casual after i passed the 1k wins mark, since i got tired of playing the game every day. Yes, first world problems right here folks, i got tired of winning free steam keys

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