Official Feudalife CHALLENGE feedback Thread

MadLibrarian

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Something very odd is going on for me on Feudalife right now. The clock starts at the correct time but it seems to go a lot slower. I mean, I just sickled about 80 grass in 58 seconds and also picked up all 40 saplings in like 46 seconds (according to the challenge's clock). An hour or so ago it was still normal speed but now it's not.

Also 5 minutes ago the starting malus multiplier was increased from 9s to 10s. Are they making the game easier for the holidays but compensating it with a higher malus? Or is it all a weird bug?

Edit: Correction. It's not the clock that is slower but the animation a lot faster. It became very noticable for me during the hoeing challenge. Can somebody else confirm?
 
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MadLibrarian

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It seems it's being tinkered with currently. Another new change I noticed is that small trees, flowerless grasses, brown rocks and brown saplings became a lot more common. In the sapling challenge there were like 5 thorny ones and about 60 normal ones for example. (Was not yet the case 20 minutes ago when I wrote my former post.)
 

Chii-chan

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I couldn't believe it, but the game has been changed.
It is much, much, much easier than before.
Animations are faster. More "helpful" spawns (rocks, trees, picking is now possible at high malus). Watering is WAY more forgiving.
Even though archers are slower, the rectangle map is still definitively unfair because of long distances and spawn direction luck.
This is probably to increase people's wins, because I think the majority were giving up.
A good change honestly.
However, base balus is higher... 10? Used to be 9? Or is it just me.
Still, I thank IG for a much less frustrating game. This is low stress and more fun.
(I am curious if our maniacs can tell us if there has been changes to galacredit reward, I don't have much patience to grind)
 

tryyear

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I couldn't believe it, but the game has been changed.
It is much, much, much easier than before.
Animations are faster. More "helpful" spawns (rocks, trees, picking is now possible at high malus). Watering is WAY more forgiving.
Even though archers are slower, the rectangle map is still definitively unfair because of long distances and spawn direction luck.
This is probably to increase people's wins, because I think the majority were giving up.
A good change honestly.
However, base balus is higher... 10? Used to be 9? Or is it just me.
Still, I thank IG for a much less frustrating game. This is low stress and more fun.
(I am curious if our maniacs can tell us if there has been changes to galacredit reward, I don't have much patience to grind)
i think one mulus was added
edit:two mulus
edit:sometimes its two sometimes its one not really which actually
 
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MrZergus

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Something very odd is going on for me on Feudalife right now. The clock starts at the correct time but it seems to go a lot slower. I mean, I just sickled about 80 grass in 58 seconds and also picked up all 40 saplings in like 46 seconds (according to the challenge's clock). An hour or so ago it was still normal speed but now it's not.

Also 5 minutes ago the starting malus multiplier was increased from 9s to 10s. Are they making the game easier for the holidays but compensating it with a higher malus? Or is it all a weird bug?

Edit: Correction. It's not the clock that is slower but the animation a lot faster. It became very noticable for me during the hoeing challenge. Can somebody else confirm?
I think the game has become faster and easier, the controls have become much better
 

Narga95

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Okay so I bought something and tried to compare the old -2 malus and the new -3 malus:

Old -2 malus meant 9/10 wins.
New -3 malus means 9/10 wins. (it would be 10 if the data error didn't occur).

Nothing changed in this regard, but from this experience that I had today seeing how much time I spent with each challenge I can say that with a "normal malus" of -7 malus vs the old -6 malus we see:

Old -6 malus meant 4 wins with the 7 challenges cycle and then stopping.
New -7 malus means AT LEAST 5 wins in only the first 7 games cycle and then two more if you spend time to do the hoeing challenge. = max 7

That's huge! Huge help for all the newbies. What about the old -4 malus and the new -5 malus tho?

Old -4 malus meant 5 wins, 6 if you're lucky or do more than 7 games.
New -5 malus means surely 5 wins in the first 7 games cycle and then around 3 more if you repeat the 7 games two times again. = max 8

Not bad!

Then I would say that the new -0 vs -1 it's a difference of 24 games vs around 20 games but I'm not sure.
 

MadLibrarian

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The faster animations changed the ranking of challenges quite a bit. For example the archers don't emerge out of the gates sooner so you can't really capitalize on killing them faster. On the other hand the sapling challenge is now doable with 18s malus which is a huge difference compared to normal times. If your computer is strong enough to run Feudalife without lag then watering can be completed with 24s malus and hoeing can be completed with 27 malus. Experts can possibly do the latter even with 30s malus.
 

tugamix666

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The faster animations changed the ranking of challenges quite a bit. For example the archers don't emerge out of the gates sooner so you can't really capitalize on killing them faster. On the other hand the sapling challenge is now doable with 18s malus which is a huge difference compared to normal times. If your computer is strong enough to run Feudalife without lag then watering can be completed with 24s malus and hoeing can be completed with 27 malus. Experts can possibly do the latter even with 30s malus.
Yeah, if you want to get a full-win streak (all 7 challenges) with the current speed/time, starting from the Chopping challenge might not be the best because the last Archer doesn't show up in time.
So let's do some math, and take into account, all this boring math is using positive feedback+steam group+old account malus reducers, which should be 5s malus per key won.
🤭
With the Picking challenge having a higher malus completability, I'm thinking starting with Sickling might be enough to get both challenges done, but then is Chopping completable with a 30s malus? 6s per tree with a good rythm for 8 trees total and thats 48s just cutting alone, walking from tree to tree would be another 2-3s even if they are all bundled together. But those times was from before these holiday changes, so it might be possible now.
🤔
But what if we start on Mining? Then there'd be 25s malus on Chopping, and with these changes, I can see it being possible more than with 30s, but then what about Sickling? Is it completable in 30s? Maybe if you get good random generation and theres enough flowerless grass in a decent path.
🤔
But, just in case, lets think about starting with Watering, ah yes, this one has greatly benifitted from the changes as now I can complete it with at least 15s malus, but if its the kick off to the challenges, that makes both Fighting and Picking challenges completable, and Chopping would be at 20s malus and Sickling at 25s and Mining with 30s... I dunno about this one, its 14 rocks, and it takes about 3s with a good rythm to fully mine 1, again, this time calculation was from before these changes, even still, lets try to move just one more ahead...

And so we come to start with the Fighting challenge, first things first it would make it a certainty that all archers spawn in time, so with that out of the way we just need to take another look at the time for each challenge and consider their completability, and it all seems ok until you get to the Mining challenge with 25s malus and then Watering with 30s, maybe, just maybe, Mining could be done at 25s malus, but not Watering. Nope. Can't see it done with just 30s, impossible.


So if you need to get a run where all challenges are completable with 5s malus per key won, then what would be the best starting point? Well this is at the end of post, so certainly I'm gonna reveal it now, right? Yeah, I don't think its possible to win all 7 without also getting at least one of store or bundle purchase malus reducers, with both its certainly possible to get a full-win, but you need at least 35s for enough archers to spawn and that means starting at the Chopping challenge is the only way to get enough time for that to happen and have enough time to kill all 8 required. So just win those that you can win and have fun regardless, its what videogames are for!

And now that you aquired have this forbidden knowledge, go, and face the challenges with a new mindset! Get those keys!

:ROFLMAO::ROFLMAO: This is mostly a joke post, while these calculations/times were made with the challenges in mind, I mentioned it was with the speed/time before these changes, so while it may be accurate, it is certainly off.
 

r543

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Wanted to play Feudalife Challenge to see the new changes.
It's not letting me though, giving the error that I don't have enough Galacredits to play. (Note how it says GalaCREDITS and not GalaSILVER)
The rules state that you need to spend 10 silver coins/Galasilver to play and I do have 240 Galasilver (and was able to play previously, about a week ago)
Is this currently broken or was this changed in the recent update as well?

Edit: Seems like the game is currently not available (Feudalife Challenge isn't available 24/7) although the Error message about Galacredits made it a bit confusing.
 

Chii-chan

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Both yesterday and today, I got an "Inconsitent Data Detected" for my 10th win of the day. Pretty strange.
you're breaking the game at 10 wins! i seriously doubt anyone is as hardcore as this... live with 9 wins, that isn't so bad...

no one commented about credits. are the rewards about the same?

If IG staff is reading, out of all the changes, archers has been left behind. The way to fix this to be "buffed" like the rest is to make the player speed faster, and spawns slightly faster. It becomes impossible to finish beyond a medium amount of malus, because spawns are too slow.

edit: twice now inconsistent data errors, did not lose focus, did not leave window alone long time. very strange.
 
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