Official Feudalife CHALLENGE feedback Thread

FreaKill

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We all seem to struggle a bit with challenges post-Christmas, so I decided to do some testing.
I've got good news and bad news.

Good news: the speed and difficulty were not exactly reset to pre-Christmas conditions - the movement in hoeing (and possibly watering) is still considerably faster. Some of the others might feel slightly quicker than usual, but I'm not really sure.

Bad news: the timer is fucked at the moment. It is very unreliable.
Both today and yesterday a full 60 seconds timer actually took 72 seconds to run out. Yesterday everything seemed to work fine after the first win - 54 seconds would run for 54 seconds, 42 would last 42, etc. But today it completely broke down after my second win: 50 seconds were actually 45, 45 were 40. Timer was just consistently running fast by 5 seconds per match.

PS Looks like timer shenanigans actually started during the Christmas event - only then the timer ran slow. I made a couple of recordings and checking them now shows that 39 seconds were actually 46.8 seconds. :ROFLMAO:
 
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MadLibrarian

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Can confirm, it's all over the place. I had a stretch when the challenges seemed almost as fast as during the Christmas event. Then another where my pace was about the old normal one except for in woodcutting and rock crushing which were even slower. Right now on the other hand I could finish woodcutting in 42 sec (according to the Feudalife clock at least).
 

MadLibrarian

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I did 4 full cycles in the last few hours. Won 4 keys and I tried to spread them out so I could check how challenges behave after each win. And to me it seems that the speed of the clock is not randomly changing but gets faster after every win. So we get penalized twice for every win.

I was on 5s malus per key. And for example in the watering challenge with 0 wins I was on pace to complete it in about 40 sec. With 1 win I was on pace to complete it in about 45 sec. With 2 wins I needed 50 sec. With 3 wins I could only grow 12 plants in 45 sec. (Maybe could have barely done 14 plants with no mistakes.) And it was basically the same in all the other challenges.

And as far as I remember it was the same last evening, too. My pace was fast at first when I did a round for galacredits then started to slow down after I started to win keys.
 

PurpleGreenTremors

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I did 4 full cycles in the last few hours. Won 4 keys and I tried to spread them out so I could check how challenges behave after each win. And to me it seems that the speed of the clock is not randomly changing but gets faster after every win. So we get penalized twice for every win.

I was on 5s malus per key. And for example in the watering challenge with 0 wins I was on pace to complete it in about 40 sec. With 1 win I was on pace to complete it in about 45 sec. With 2 wins I needed 50 sec. With 3 wins I could only grow 12 plants in 45 sec. (Maybe could have barely done 14 plants with no mistakes.) And it was basically the same in all the other challenges.

And as far as I remember it was the same last evening, too. My pace was fast at first when I did a round for galacredits then started to slow down after I started to win keys.
Before these updates I used to be able to complete the watering challenge with some regularity at 3*6=18 malus. With the current version at 3*7=21 malus I seem to have no chance.
 
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SlayerofDragons

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So yes, it is working now. Still upset about losing yesterday, but...
It is different. I don't know exactly how. As if the clock is too fast.
It's funny, when you become an expert at a game, you can detect subtle differences, like in dead by daylight with subtle cheaters running slightly faster than they should. Here, malus that was previously possible has become impossible within the same number of iframes. I agree with above post ... watering and hoeing are the only ways to succeed at high malus, but all other challenges become duds and cannot be won beyond low levels.
 

slurredprey

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We all seem to struggle a bit with challenges post-Christmas, so I decided to do some testing.
I've got good news and bad news.

Good news: the speed and difficulty were not exactly reset to pre-Christmas conditions - the movement in hoeing (and possibly watering) is still considerably faster. Some of the others might feel slightly quicker than usual, but I'm not really sure.

Bad news: the timer is fucked at the moment. It is very unreliable.
Both today and yesterday a full 60 seconds timer actually took 72 seconds to run out. Yesterday everything seemed to work fine after the first win - 54 seconds would run for 54 seconds, 42 would last 42, etc. But today it completely broke down after my second win: 50 seconds were actually 45, 45 were 40. Timer was just consistently running fast by 5 seconds per match.

PS Looks like timer shenanigans actually started during the Christmas event - only then the timer ran slow. I made a couple of recordings and checking them now shows that 39 seconds were actually 46.8 seconds. :ROFLMAO:
I knew something was weird lmao. On time I got 68 on hoeing with 21 malus. Ok, then 24 malus must be easy right? WRONG. I could hardly get anything in the challenges. Even in the hoeing challenges I got 53. Crazy.
 

gareppa

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Now the animations are way more fluid, less choppy. Good.
Also, I think the challenges now are a little harder than not only the christmas time, but also the pre-christmas time.
 
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